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Cannon is a 2D trajectory simulation/game. The basic objective is to adjust your angle and power in order to hit a target.
Version 2 recreates Cannon from the ground up using the AndEngine open source 2D game engine.
As of 2014-03-15, Cannon is now open source under the Apache License!
https://github.com/pilot51/Cannon
The touch screen controls use pressure sensitivity that will likely need adjusted for your device. It is in the Scale preferences screen. Move your finger with a soft touch to adjust angle and power, press harder to fire.
Too slow/boring? Increase the speed multiplier, also in Scale preferences.
Random Targets: Targets are placed randomly on the screen and you try to hit them to gain points. With both Collision and Keep Targets options enabled, as is the default, it becomes a real challenge as old targets become obstacles.
Custom: Create your own target via screen coordinates and change a variety of variables to try hitting it.
Permissions:
Internet & read phone state are required by ads.
Prevent phone from sleeping is requested by AndEngine.
Full change log and other details at http://Cannon.pilot51.com.
The issue tracker, which can also be used for suggestions, is at http://tracker.pilot51.com. Though it should be noted that Cannon has been mothballed due to too many negative/unconstructive comments and most of my other apps doing much better and consuming my time.
New options:
-Classic Mode (if you want to see what v1 was like)
-Game speed
-Keep old targets on screen
-Physical screen borders
-Machine gun mode
-Explosive targets!
And much more... (see website for entire change log)
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On our website, you can easily download the latest version of Cannon! No registration and SMS required!